Wait In allows you to set a delay between the cue action (GO) and the start of the Fade In transition. The default Wait In time is usually 0 seconds – Hit GO and the Fade In and Fade Out times start NOW. When you fire a lighting cue, press a button or push a fader up, you expect things to happen straight away. Moving light attributes that are in the outgoing scene are also subject to fade out times. The Fade Out time doesn’t just apply to fixtures that are actually faded out. This could be our Dimmer 0 again or different level such as 50%, set in the next cue. The Fade Out time is the measure of an outgoing cue. This might be dimmer 75% (as set in the next scene) or any other moving light parameters – Tilt Center Stage, for example. Fade In or Fade Up Timesįade In is the time between the start of a incoming transition, such as Dimmer back to 0%, and it’s completion. Let’s have a look at the simplest cue timing parameters before we go on to using time with intelligent lighting. While cue timings are important when working with conventional fixtures, the extended dynamics of moving lights make effective transitions a top priority. Dramatic crashes between contrasting environments or subtle shifts of focus on the stage. Multi scene shows rely on changes in the lighting and getting from A to B can be done in different ways. The new Timeline window, seen at PLASA, soon to be available on the MagicQ software courtesy of Cham Sys Why is time important in modern lighting?Ĭue fade times have long been a part of conventional lighting design. Today we are going to focus on lighting cue timing (rather than chase times )and learn some of the options to improve a scene transition. Use of fade times and creating well structured transitions is just as important and it can make the lighting of the smallest show much more professional. Setting lighting levels to create scenes is only part of the lighting designer’s toolkit. Once the lighting designer has chosen fixtures and hanging positions (and the the lighting system works ), the real design fun begins with the lighting plot. This article looks at the importance of time in lighting design and console programming for moving lights plus some practical uses for cue timing controls.
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